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Building Multiplayer Games with Unity Bundle

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Product Details

Access
Lifetime
Content
1.5 hours
Lessons
16

Building 3D Voxel Art Environment Worlds with Unity 5

Design & Build a Voxel Style Multiplayer Environment from Scratch

By iOS Online Courses | in Online Courses

Minecraft has brought the voxel style game back into the mainstream, and in this course you'll learn how to use Unity 5 (and some modular pieces) to build a medieval style world from scratch. Getting a hands-on approach to Unity, you'll learn how to design and populate a full map, an essential first step towards mastering game development.

  • Access 16 lectures & 1.5 hours of content 24/7
  • Use the included modular parts to build a level in Unity 5
  • Build a voxel style medieval village
  • Create a background environment where people can play online multiplayer
  • Understand how to build a Unity project from scratch
Yohann Taieb is a leading expert in mobile game programming, app flipping and reskinning. Besides owning over 100 apps in the Apple and Android app, Yohann has helped dozens of students publish apps that have topped the iTunes Store leaderboards and been covered by publications like WIRED.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Internet required
  • Unity 5 required (free to download)

Course Outline

  • Development
    • 01 Overview and graphic assets download
    • 02 Import custom village unitypackage into Unity project
    • 03 Starting with the village floor layout in Unity 5 editor (6:56)
    • 04 Extend the village floor layout quickly making reusable prefabs in Unity 5 (6:22)
    • 05 Customizing the vilage flooring using tress and flowers (3:09)
    • 06 Designing a voxel house in Unity using modular parts (6:45)
    • 07 Customizing voxel houses using doors and windows and flower pots (8:18)
    • 08 Creating new unique voxel houses reusing prefabs in Unity 5 (3:44)
    • 09 Customizing home look building fences (8:52)
    • 10 Enhancing the village adding rocks, bridges, trees, and slabs (6:18)
  • Advanced
    • A001 Extending the village inside of the river boundaries (9:59)
    • A002 Preventing characters to go through houses (8:36)
    • A003 Adding battleground boundaries (9:18)

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Access
Lifetime
Content
4 hours
Lessons
39

Unity 2016: Character Gear and Weapon Use

Infuse Your Games with Exciting Characters, Weapons, Items & More!

By iOS Online Courses | in Online Courses

A game is only as fun as its characters. That's a saying, right? Well, it should be. Because after this course, you'll be designing awesome, engaging characters and arming them with unique weapons and items to enhance the gaming experience. You don't need any programming or digital artistry experience--just an imagination and an eagerness to work with Unity 3D. Start your journey towards creating the next Mario today.

  • Access 39 lectures & 4 hours of content 24/7
  • Build a mobile game from scratch
  • Add levels, characters & animations to bring your game to life
  • Create items such as swords, shields & helmets & learn how to make characters pick them up & equip them
  • Receive 50 life-like animations & code for 2 characters
Yohann Taieb is a leading expert in mobile game programming, app flipping and reskinning. Besides owning over 100 apps in the Apple and Android app, Yohann has helped dozens of students publish apps that have topped the iTunes Store leaderboards and been covered by publications like WIRED.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Internet required
  • Unity 5 required (free to download)

Course Outline

  • First Section
    • 01 Download Unity project and content explanation (4:54)
    • 02 Create prefabs for the equipment items (13:26)
    • 03 Right and left shoulders and wearing gear (6:23)
    • 04 Adding components to the player character (2:38)
    • 05 Programming the character movement (9:35)
    • 06 Character animator (8:51)
    • 07 Tweaking walk animation (1:52)
    • 08 Strafe sideways animations (5:17)
    • 09 Attack animation (9:09)
    • 10 Understanding the character skeleton (1:58)
    • 11 Equipping the weapon (part 1) (8:59)
    • 12 Equipping weapon offset (part 2) (3:21)
    • 13 Equipping a shield (10:46)
    • 14 equipping helmets and hats (7:04)
    • 15 Equipping shoulder gear (9:06)
    • 16 Loading gear and weapons from resources (4:57)
    • 17 exercise - buckle prefabs (0:29)
    • 18 Exercise - buckle prefabs solution (6:20)
    • 19 Exercise 2 - Creating more gear prefabs (9:27)
    • 20 Exercie 3 - New pair of shoulder prefabs (2:50)
  • section 2
    • 21 Adding the second character (3:29)
    • 22 Adding gear hooks to the 2nd character (6:11)
    • 23 Adjusting the 2nd player items (3:10)
    • 24 Picking up the sword item (6:52)
    • 25 Programming the item pickup (8:46)
  • section 3
    • 26 Fixing the position and rotation of equipped weapon (5:19)
    • 27 Add text names on top of item to pickup (4:06)
    • 28 Text LookAt method for orthographic and perspective cameras (2:34)
    • 29 Programming logic to pickup correct item type (6:27)
    • 30 Picking up the buckle item (6:02)
    • 31 Logic to pickup shoulder pads (6:11)
    • 32 Removing equipped item before equipping a new one (4:18)
    • 33 Creating more pickup helmets and buckles (8:36)
    • 34 building sword and shield pickup items (10:55)
    • 35 Quality of items and name tag colors epic, standard and legendary items (8:13)
    • 36 Having 2 characters with 2 unique gears equipped (4:05)
    • 37 Chaining attacks (12:50)

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Access
Lifetime
Content
5.5 hours
Lessons
59

Unity 5: Multiplayer InGame Mail Messaging

Create an In-Game Mail System in Unity, PHP & MySQL

By iOS Online Courses | in Online Courses

One of the best parts of multiplayer gaming is, obviously, messaging. In this course, you'll learn how to use Unity3D to build a multiplayer mail inbox, just as many of the top online games use. Using MySQL and PHP, you'll design a database to send and receive a huge amount of in-game mail, and then incorporate it into Unity to be implemented in games.

  • Access 59 lectures & 5.5 hours of content 24/7
  • Design a data layer using MySQL & PHP
  • Use Unity to design the mailbox user interface
  • Integrate the messaging system within a real, working multiplayer game
  • Get the game source code w/ a 3D pixel character
Yohann Taieb is a leading expert in mobile game programming, app flipping and reskinning. Besides owning over 100 apps in the Apple and Android app, Yohann has helped dozens of students publish apps that have topped the iTunes Store leaderboards and been covered by publications like WIRED.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: intermediate

Compatibility

  • Internet required
  • Unity 5 required (free to download)

Course Outline

  • Development
    • 25 Designing the inbox model (6:29)
    • 26 Adding the mail scroll symbols on the flags (3:34)
    • 27 Programming the wind flag movement (12:39)
    • 28 Adding Mouse events o the inbox (3:43)
    • 29 Testing the player to inbox range (5:31)
    • 30 Overview of the mail data layer (1:15)
    • 31 Creating the mail database table (7:22)
    • 32 Inserting dummy email messages in the database (5:57)
    • 33 Programming the PHP code to retrieve a player emails (10:02)
    • 34 Creating the Mail Message class (2:46)
    • 35 Retrieving a email from the SQL backend into Unity (9:34)
    • File Downloads
  • advanced
    • 36 Retrieving multiple mail messages from the database (3:09)
    • 37 Parsing the json response in Unity (5:25)
    • 38 Designing the Inbox container interface (8:53)
    • 57 Clicking on the mailbox prefab to open the inbox interface (3:03)
    • 39 UI design of the inbox left side (5:57)
    • 40 Working on the inbox UI right container and scroll view (7:12)
    • 41 Designing the mail message entry boxes (7:05)
    • 42 Spawning the inbox mail entries programmatically (10:14)
    • 43 Displaying the correct mail fields (4:23)
    • 44 Storing each mail variables in the mail entry (4:35)
    • 45 Designing the mail message details UI (6:32)
    • 46 Programming the click event on each mail messages (9:49)
    • 47 Writing code to remove mail entries on Compose click (5:18)
    • 48 Refreshing the inbox mail messages (5:00)
    • 49 Writing the code to send message to server in Unity (10:54)
    • 56 Programming the closing of the inbox panel (3:39)
    • 50 Add the From To recipient field (8:55)
    • 51 Writing the URL request to save email message in database (9:46)
    • 52 Writing the PHP code to save a mail message to the database (6:16)
    • 53 Testing the new message saving into the database (1:30)
    • 54 Writing code to retrieve Sent messages (6:03)
    • 55 Writing the PHP code to retrieve sent emails from Database (4:33)

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Access
Lifetime
Content
1.5 hours
Lessons
24

Unity 5: Build a Chat System for Online Multiplayer Games

Incorporate Smack Talk to Your Games by Designing In-Game Chat Systems

By iOS Online Courses | in Online Courses

You're going to want to talk some smack when you're in the heat of a game, that's just a fact. This course will teach you how to build an in-game chat system, legitimizing your game as a true multiplayer tour de force. These skills also just might get you in the door at professional game development companies, too.

  • Access 24 lectures & 1.5 hours of content 24/7
  • Create an in-game chat system that supports dozens of players
  • Design a chat window user interface
  • Program the code logic to send & receive messages
  • Build a chat window to scroll through a chat log
  • Color code who is sending each message
Yohann Taieb is a leading expert in mobile game programming, app flipping and reskinning. Besides owning over 100 apps in the Apple and Android app, Yohann has helped dozens of students publish apps that have topped the iTunes Store leaderboards and been covered by publications like WIRED.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: intermediate

Compatibility

  • Internet required
  • Unity 5 required (free to download)

Course Outline

  • Development
    • File Downloads
    • _01 Download the Unity project and open the scene (1:26)
    • _02 How to play the game server and client and test them (3:52)
    • _03 Overview of the scene assets and resources (3:42)
    • 02 Working on the chat window header UI (3:17)
    • 01 Designing the chat window containers User Interface (6:23)
    • 03 Adding the chat text input elements (6:44)
    • 04 Making latest chat messages appear first (0:59)
    • 05 Programming the chat window dragging (6:28)
    • 06 Programming the Chat Message system - part 1 (7:22)
    • 07 Programming the Chat Message system - part 2 (4:54)
    • 08 Registering client and server message delegates (7:47)
    • 13 Exercise on Debugging Host instance (1:12)
    • 09 Programming chat message relay (7:54)
    • 11 Debugging the code while the game is running (4:15)
    • 12 Debugging the isServer network missing (2:53)
    • 13 Exercise on Debugging Host instance (1:12)
    • 14 Solution- Debugging the host server instance (7:01)
    • 15 Testing multiplayer chat (1:21)
    • 16 Clearing chat input after sending message (2:56)
    • 17 Chat window adjust LIVE chat messages (2:37)
    • 18 Adding the name of the player sending the message (3:42)
    • 19 Having each player their own chat message color (7:50)
    • 20 Preventing character interaction while typing chat messages (5:30)

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Access
Lifetime
Content
4.5 hours
Lessons
45

Unity 5: Interact with the Database Like a Pro with PHP & MySQL

Track User Data More Effectively by Building an Authentication System

By iOS Online Courses | in Online Courses

In this course you'll learn how to build an authentication system for multiplayer games, allowing users to sign up and login from any computer at any time. This is, of course, a crucial element of any multiplayer game and will help you track, secure, and verify who is playing your game. Beyond that, authentication systems are vital to data collection, something major games companies are always seeking to improve.

  • Access 45 lectures & 4.5 hours of content 24/7
  • Build a user sign up & login system w/ Unity
  • Store & retrieve player's emails & passwords, as well as the weapons & gear items characters are carrying at any time
  • Program a server side that will interact w/ Unity using MySQL & PHP
  • Get all the source code as a reference point
Yohann Taieb is a leading expert in mobile game programming, app flipping and reskinning. Besides owning over 100 apps in the Apple and Android app, Yohann has helped dozens of students publish apps that have topped the iTunes Store leaderboards and been covered by publications like WIRED.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: intermediate

Compatibility

  • Internet required
  • Unity 5 required (free to download)

Course Outline

  • Development
    • File Downloads
    • 01 Download the Unity project and open the scene (1:26)
    • 02 How to play the game server and client and test them (3:52)
    • 03 Overview of the scene assets and resources (3:42)
    • 04 Designing the Login user interface in Unity (5:09)
    • 05 Designing the registration UI (5:00)
    • 06 Connecting the authentication UI to the code (8:22)
    • 07 Swapping between Registration panel and login panel (7:21)
    • 08 Adding a feedback message field (4:05)
    • 09 Overview of the Authentication system (2:15)
    • 10 installing mySql and Php on MAC and Windows the easy way (3:52)
    • 11 Installing the mySql editor (5:20)
    • 12 Create the SQL database and user table (7:08)
    • 13 Inserting new users using the mysql editor (4:11)
    • 14 Download Php text editors MAC and Windows (1:26)
    • 15 Connect the php script to mySql database (6:45)
    • 16 Programming the database login script (9:31)
    • 17 Loging user connecting Unity login to database (10:53)
    • 18 Programming the registration in Unity (5:30)
    • 19 Triggering the user registration from Unity (8:34)
    • 20 Creating a serializable json user object in Unity (8:19)
    • 21 Refactoring the request endpoints (5:00)
    • 22 Launching the game client after successful login and registration (4:26)
    • 23 Testing Game Host and Client Login (1:39)
    • 24 Hide password fields and add user ID to User (6:56)
    • 25 Programming the player gear storage class (2:26)
    • 26 Create the SQL gear storage table (8:40)
    • 27 Programming PHP code to retrieve player gear (4:33)
    • 28 Retrieving stored player gear in Unity (5:07)
    • 29 Equipping the helmet retrieved from the server (7:30)
    • 30 Adding the item attributes (9:00)
    • 31 Equipping the sword from the database (7:10)
    • 32 Equipping the database off hand (shield) (4:09)
    • 33 Equipping the shoulders from the database in Unity (6:56)
    • 34 Adding a reference to the ground objects (5:52)
    • 35 Programming Unity to send player gear to database (8:43)
    • 36 Storing the player gear in the database (13:38)
    • 37 Refactoring item equipping (5:48)
    • 38 Create the backpack SQL script (4:42)
    • 39 Programming PHP script to retrieve backpack items (3:40)
    • 40 Programming php script to store backpack item data (2:34)
    • 41 Coding Unity script to get player backpack items from server (8:36)
    • 42 Programming the code that stores backpack data in DB server (7:23)
    • 43 INSERT gear and backpack entries at registration (5:46)

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Access
Lifetime
Content
1 hours
Lessons
21

Unity 5: Host Your Game Server Online like a Pro

The Best Multiplayer Games Are Played Online, So Time to Learn How to Host Yours

By iOS Online Courses | in Online Courses

Online is where the best multiplayer action takes place so if you want to make a difference in the gaming community you'll have to get your host your servers online. This is the course to learn how to do it. Using the included source code and working hands-on, you'll learn all the skills you need to push your game to the multiplayer elite.

  • Access 21 lectures & 1 hour of content 24/7
  • Connect people online to play your game
  • Get the full source code of a multiplayer game made w/ Unity to transform into an online game server
  • Apply hosting knowledge to a wide variety of projects, from games to apps
Yohann Taieb is a leading expert in mobile game programming, app flipping and reskinning. Besides owning over 100 apps in the Apple and Android app, Yohann has helped dozens of students publish apps that have topped the iTunes Store leaderboards and been covered by publications like WIRED.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Internet required
  • Unity 5 required (free to download)

Course Outline

  • Development
    • File Downloads
    • 01 Download and Open the Unity project (1:47)
    • 02 Overview of the gameplay (2:21)
    • 03 Running a game server and a game client simultaneously (3:29)
    • 04 Why Server hosting and strategy (3:11)
    • 05 Game Lobby main menu (3:08)
    • 06 Designing the multiplater menu User Interface (5:19)
    • 07 Programming the multiplayer server start (6:49)
    • 08 Programming the cient game start (4:37)
    • 09 Programming the Disconnect button functionality (5:52)
    • 10 How to automatically recognize the host server instance (3:21)
    • 11 Getting your free online hosting for the server (1:17)
    • 12 Building the server executable file (3:38)
    • 13 Creating your online server node for free (5:08)
    • 14 Using the correct ip address for the client games (1:22)
    • 15 Create an SSH keys to automatically connect to the server console (2:02)
    • 16 Connecting to the server termianl and creating server folder (2:07)
    • 17 Transfering server executable to hosting server (4:16)
    • 18 How to unzip a file on Linux (1:28)
    • 19 Launching the online server and multiple clients (2:46)

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Access
Lifetime
Content
3.50 hours
Lessons
41

Unity 5: Pro Multiplayer Combat Using Melee & Ranged Weapons

Institute a Flawless Combat System to Get Players Hooked

By iOS Online Courses | in Online Courses

A good multiplayer game is completely lost without its combat system. This complex but crucial gaming element is the subject of this immersive course. Regardless of your programming skills, you'll learn the physics and techniques of instituting great combat logic into your games - a skill that can easily translate to work at established game development companies.

  • Access 41 lectures & 3.5 hours of content 24/7
  • Create melee combat using shields & sword fighting
  • Use magic firebolts & bows & arrows to design ranged combat
  • Use 3D pixel art graphics without needing any special training
  • Get the game source code w/ a 3D pixel character
Yohann Taieb is a leading expert in mobile game programming, app flipping and reskinning. Besides owning over 100 apps in the Apple and Android app, Yohann has helped dozens of students publish apps that have topped the iTunes Store leaderboards and been covered by publications like WIRED.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: intermediate

Compatibility

  • Internet required
  • Unity 5 required (free to download)

Course Outline

  • Development
    • Download files
    • 01 Download and open the starting Unity project (2:39)
    • 02 Demo of the running multiplayer project (5:48)
    • 03 Overview of the Unity scene objects and mechanics (5:19)
    • 04 Setting up taking damage synchronization on server and clients (9:03)
    • 05 Setting up attack and defense areas on the Dummy character (10:52)
    • 06 Adding the main character area that deals damage (6:51)
    • 07 Programming the weapon attack and shield blocking (7:22)
    • 08 Triggering a hit on a player character (3:24)
    • 09 Applying damage on other player on weapon hit (6:07)
    • 10 Killing and respawning player when hit (3:41)
    • 11 Fixing the hit error when hitting the dummy (2:48)
    • 12 triggering blocking and preventing random damage (8:49)
    • 13 Computer damage dealt and taken using player attributes (5:48)
    • 14 counting the total number of player kills (5:34)
    • 15 adding colliders on weapons and shields (6:54)
    • 16 Finalizing server client melee combat damage (9:51)
    • 17 Spawning gear on the floor (part 1) (9:33)
    • 17 Spawning gear on the floor (part 2) (7:08)
    • 18 Working on ranged damage adding firebolts (7:16)
    • 19 Triggering firebolts from main player character (5:42)
    • 20 dealing damage with firebolts (3:39)
    • 21 Creating a special skill bar (7:37)
    • 22 Hooking the skill bar button to triggering firebolts (6:43)
    • 23 Enable Skill bar on game start only (2:00)
    • 24 Ranged weapons - Adding bows and arrows models (2:51)
    • 25 Creating the bow prefab object (4:27)
    • 26 Programming the archery weapon type (4:50)
    • 27 Creating the epic bow loot item (7:21)
    • 28 Creating the bow item slot (4:25)
    • 29 Creating the bow inventory item (3:30)
    • 30 Add the Hook script to the bow (1:49)
    • 31 Equipping the bow ranged weapon (4:44)
    • 32 Setting equipped bow size rotation and offset (2:12)
    • 33 capturing the current equipped weapon type (6:28)
    • 34 Programming the player draw arrow animation (4:24)
    • 35 Spawning and shooting arrow (13:06)
    • 36 Modifying the arrow particle and explosion (2:02)
    • 37 arrow timing fixes (3:41)

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Access
Lifetime
Content
2.50 hours
Lessons
27

RPG Character Stats and Item Attributes System

Incentivize Players to Play More by Adding Upgrades & New Abilities

By iOS Online Courses | in Online Courses

One of the things that set World of Warcraft apart was its incredible attributes system allowing players to earn XP to level up. This course will teach you how to implement similar systems in your own games. Attributes systems incentivize players to play more to improve and modify their experience, something that can be very easily monetized.

  • Access 27 lectures & 2.5 hours of content 24/7
  • Build a system to add attributes & modifiers for game characters, weapons, & gear items
  • Enhance health points, strength, dexterity, intelligence, spell damage, attack speed, & more
  • Help players find secret loot when defeating bosses
  • Get the game source code w/ a 3D pixel character
Yohann Taieb is a leading expert in mobile game programming, app flipping and reskinning. Besides owning over 100 apps in the Apple and Android app, Yohann has helped dozens of students publish apps that have topped the iTunes Store leaderboards and been covered by publications like WIRED.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Internet required
  • Unity 5 required (free to download)

Course Outline

  • Development
    • Download files
    • promo-pass2 (2:13)
    • 01 Download project start and open it in Unity 3D (1:19)
    • 02 Project overview (4:11)
    • 03 Creating the Stats User Interface (11:07)
    • 04 Creating the character stats script in c# (6:24)
    • 05 Enumerating character types (3:36)
    • 06 Setting up different character attributes (1:40)
    • 07 Using Player attributes (4:54)
    • 08 how to update the Stats user interface (9:28)
    • 09 Having attributes on weapons and gear items (6:56)
    • 10 How to add more attributes to your game player and items (5:20)
    • 11 Programming the transfer of item attributes from ground to inventory (11:10)
    • 12 Computing new attributes User Interface (11:56)
    • 13 Adding attributes to all items on the ground (3:11)
    • 14 Displaying equipped items attributes (13:36)
    • 15 Adding attributes to items in the backpack (2:18)
    • 16 Design the item stats User Interface (3:09)
    • 17 Programming the item stats user interface (13:47)
    • 18 Improving the position of the item attributes UI (3:10)
    • 19 Setting up the item value on the user interface (8:19)
    • 20 What's next - Use stats to deal and take damage (4:09)

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Access
Lifetime
Content
2.50 hours
Lessons
27

Unity 5: Inventory System for Professional Games

Encourage Users to Adventure Further by Developing a Fun Inventory System in Your Games

By iOS Online Courses | in Online Courses

Most games these days have a wide variety of hidden and secret items that can be used to upgrade characters and change the gameplay experience. Of course, this also incentivizes players to keep hunting for those items by playing more. In this course, you'll learn how to build an inventory system in your game and populate it with loads of special items that will keep players hooked.

  • Access 27 lectures & 2.5 hours of content 24/7
  • Create a system that encourages players to search for legendary items & magic weapons
  • Use Unity 3D to build an inventory system
  • Design a backpack & inventory user interface
  • Program how to drag & drop items into a backpack
  • Learn how to equip items, swap items, & more
Yohann Taieb is a leading expert in mobile game programming, app flipping and reskinning. Besides owning over 100 apps in the Apple and Android app, Yohann has helped dozens of students publish apps that have topped the iTunes Store leaderboards and been covered by publications like WIRED.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Internet required
  • Unity 5 required (free to download)

Course Outline

  • Development
    • Download files
    • this-promo2 (2:07)
    • 01 Download project open it and get familiar with assets (2:55)
    • 02 Building the Inventory User Interface (9:36)
    • 03 Programming item drag and drop to inventory slot (8:38)
    • 04 Programming the item slot logic (7:40)
    • 05 Create an item slot prefab for the backpack (2:40)
    • 06 Create another item to swap (1:45)
    • 07 Programming logic to swap items (2:31)
    • 08 Creating item image slot prefabs (8:55)
    • 09 Creating the equip item inventory slots (6:43)
    • 10 Creating an item type enumeration (4:15)
    • 11 Adding allow item type to item slots (1:40)
    • 12 Equipped the allowed item types (5:32)
    • 13 a Spawning the helmet when slot is filled part 1 (6:22)
    • 13 b Spawning the helmet when slot is filled part 2 (7:59)
    • 14 Spawning items to equip on player (10:39)
    • 15 Getting the prefab to spawn name from the slot item image (8:18)
    • 16 Removing equipped gear when swapping (11:40)
    • 22 Adding the backpack to the player script (3:35)
    • 17 Swapping gear items when already equipped (1:45)
    • 19 Improving the inventory button (1:23)
    • 18 programming the hide and Show the inventory (7:29)
    • 23 Adding item to pickup to all item types (4:28)
    • 20 Picking up item into backpack - part 1 (6:07)
    • 21 Picking up item into backpack - part 2 (8:41)
    • 24 Creating an item trash slot (10:19)

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Modular Assets 3D Graphic Pack

Build Levels in the Minecraft Style with This Graphic Pack

By iOS Online Courses | in Design

You've got the skills to build a map in Unity 3D, but you can always use more assets. In this massive graphic pack, you'll get a slew of assets to build a modular medieval village in the fantasy and medieval style. You can mix and match these effectively to build a huge variety of levels and enhance all of your games quickly.

Details & Requirements

  • Voxel art

Includes

  • 6 modular wall texture sets
  • 30 modular roof styles
  • Cross shaped building beams
  • 3 windows
  • 5 modular bridges
  • Modular house walkways
  • 3 house stairways
  • Modular balconies
  • 10 modular fence sets
  • Old roadways
  • Outdoor flooring
  • Outdoor items


Terms

  • Instant digital redemption

15-Day Satisfaction Guarantee

We want you to be happy with every course you purchase! If you're unsatisfied for any reason, we will issue a refund within 15 days of purchase.